Do you think it is unfair for players with auras to have an advantage over players without auras when playing in dangerous battles? As far as I know I know, all combat auras except those specifically marked as not working in PvP (sharpshooter, knockout and runic accuracy, friend in need) are able to be used in dangerous OSRS Gold
Check out the following: The Poison Purge can cure you for 68s (or the equivalent of 168s when you go to Zammy GWD). Invigorate - restores spec faster. Inspiration - restores spec faster. Vampirism - 5% healing of damage done, stacks alongside soul split
Penance – 20% prayer to restore damage, cancels the effect of Smite on your opponent and Divine's pray drain. Berserker - +10% att and Str (similar to the effect from an additional potion), -50% Defence, stacks well with potions. The reduction in defence is not applicable for 1 purs. Dark Magic – chance of slightly more damage when using mage. Ancestor spirits - change of an additional vengeance effect (not confirmed). Aegis: 10% damage reduction. Stacks with soak/divine/ely.
I don’t often post about Runescape but I want to share my experiences as a player in RS as well as a pker. I've observed that pkers play much faster than regular players.
I have extensive experience in Pking. I observed that a lot of people botted actual evidence while they were training to very suspicious levels. (99 str 20att for one, 90-99 in skill on level 40-60 accounts, as well as 90-99 in skill on level Buy RS3 Gold accounts). There is an underlying trend with the large number of botters who are also pkers.